If they do, the lingering shadow cards will force them to add burdens, and even more exertions. One funny aspect of this deck (and irksome thing to your opponent) is that this deck needs wounded and exhausted companions, but your opponent cannot heal their fellowship to prevent that. Generally, the best strategy to use when transferring the lingering shadow’s is to spread them out among the companions and maybe (depending upon the situation) target one more than the others. (Note that the fellowship must be out of region 1 for the loop to take effect, even though the dark fell about him can be used while in region 1.) Now, while having four copies of lingering shadow on one, single, exhausted companion is ideal, it is not always wise to play all of them on one companion, because this lets your opponent heal the other companions with out any side effects. Repeat that for every wound on that companion, and very quickly the entire fellowship will be exhausted, and the Free-Peoples player must exert the companion you are healing for the combo. With four copies of gates of the dead city in your support area, and four copies of lingering shadow on an exhausted companion, each time you heal that companion with dark fell about him, five burdens and twenty exertions are added. With these three different cards, you can create an unlimited burden engine that can easily corrupt your opponent’s Ring-Bearer. The great thing about this card is that there is no limit to how many of them you can play on each companion. Lingering Shadow: this card really breaks the combo by multiplying the amount of burdens and, in turn, exertions placed when you heal a companion with dark fell about him. That is where the last, and unifying, card of the combo comes in. But with enough total fellowship vitality, the Free-Peoples player can avoid placing those exertions on the companion you need them to. Gates of the dead city: with 4 copies of this card on the table, each time a burden is added with dark fell about him, four exertions must be placed on companions. This can be achieved by the next card in the combo. It depends some on the vitality of the exhausted companion, but if there is a way to continue to exert that companion while the dark fell about him is working, it can go on and on until the ring-bearer is corrupted. Keep in mind that it plays during the regroup phase. Here are the cards required.ĭark fell about him: this card is crucial, because it has no definite limit. Let’s start by first examining the combo that gives this deck its insane power. One of the great strengths of this deck is that it bypasses the traditional ways that fellowships use to avoid corruption. With the play of a single card, you can win the game, even if there were no burdens prior to the play of that card (this amazing power gives it the name “auto-corrupt”). In this article we will explore a new way to corrupt the Ring-Bearer, using the new auto-corrupt Nazgul deck, built for expanded play. Shadow players always strive for better ways to corrupt the Ring-Bearer, and Fellowship players always seek ways to shut corruption down. Give your opponent nowhere to hide, with a Nazgul deck that can automatically corrupt the Ring-Bearer no matter how strong his anti-corruption defenses may be.Ĭorruption has always been a major part of Lord of the Rings TCG. Forum index » Lord of the Rings TCG » LOTR TCG Strategy Article Contest
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